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  3. Game Business & Publishing Major

Faculty for Game Business & Publishing Major

Learn the business side of game development from industry experts with years of experience through the Game Business & Publishing major.

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Inside Game Business & Publishing Major
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Meet Our Faculty

Jessie Leigh Gagnon (Hough)
Chair of the Game Studio
Game Business & Publishing Major, Game Production Management Major and Stiller School of Business
  • Email Me
Jalil Laalami Ouali
Adjunct Professor
Division of Communication & Creative Media, Game Business & Publishing Major and Game Production Management Major
Kyle Patterson
Adjunct Instructor
Division of Communication & Creative Media, Game Art Major, Game Business & Publishing Major, Game Design Major, Game Production Management Major, Game Programming Major and Game Sound Design Major
Dana Steinhoff
Program Director
Creative Media Major, Division of Communication & Creative Media, Game Business & Publishing Major, Game Production Management Major and Stiller School of Business
  • Email Me
Peter Wehr
Visiting Professor
Division of Communication & Creative Media, Game Art Major, Game Business & Publishing Major, Game Design Major, Game Production Management Major, Game Programming Major, Game Sound Design Major and Stiller School of Business
Jessie Leigh Gagnon (Hough)

Jessie Leigh Gagnon (Hough)

Chair of the Game Studio
Additional Roles Assistant Professor
Faculty Member Game Business & Publishing Major 
Game Production Management Major 
Stiller School of Business 
Pronouns She/Her/Hers
Areas of Expertise
  • Agile Management, Cultural Anthropology, Game Development, Narrative Design, Project Management
  • Unreal Engine, Unity Engine, VR Development,Transmedia, Visual Anthropology, Media Anthropology
  • Equality & Diversity, Team Leadership, Organizational Leadership, Startups, Indie Development
Connect Ê¢¾©ÆåÅÆ LinkedIn
Contact Stiller 214A
Email Me

Biography

Jessie is a passionate writer, producer, and anthropologist who lives for games, film, and interactive media. Her creative side has melted over and fused to her project management side, and she thrives on opportunities to solve problems, hit milestones, mentor others, and make a positive impact in the lives of people and projects. With over eleven years in the game industry, Jessie has worked on AAA titles like League of Legends and volunteers time for organizations like Women in Games. She has a track record of happy, healthy, interdisciplinary teams and successful projects that shipped with clarity of vision, data-informed decision making, and an empathetic, people-driven focus. A specialist in crunch prevention and conflict resolution, she dedicates much of her spare time these days to helping developers with traditionally marginalized identities learn to thrive in game development.

Distinctions & Awards

Lambda Alpha Anthropological Honors Society, Global Citizenship Certificate,

Publications & Abstracts

“Cosplay,” World Book Encyclopedia; 2014
“Escape from the Mainstream: The Japanese Cosplay Youth Subculture,” Franklin Pierce University; 2008, Temple University Japan; 2010

Professional & Scholastic Affiliations

American Anthropological Association

Recommended Reading, Listening & Viewing

  • The Art of Game Design: A Book of Lenses, by Jesse Schell
  • Agile Game Development, Clinton Keith
  • The Little Book of Hygge, Meik Wiking

Favorite Quote

“Never doubt that a small group of thoughtful, committed citizens can change the world; indeed, it’s the only thing that ever has.”

¡ªMargaret Mead

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Jalil Laalami-Ouali

Jalil Laalami Ouali

Adjunct Professor
Faculty Member Division of Communication & Creative Media 
Game Business & Publishing Major 
Game Production Management Major 
Pronouns He/Him/His
Areas of Expertise
  • Production management
  • AGILE principles
Contact Montreal Campus

Biography

Jalil has been working in the game industry for over 15 years on three continents. After working on AAA content and coordinating QA teams on massive projects, Jalil went back to smaller teams where he had a stronger influence on company culture and direction. Indie life allowed him to explore AR, VR, playable ads, event installations and his personal favorite: procedural content generation. With a contagious smile and a talent for doing more with less, Jalil is currently coaching emerging indies on production management, Agile principles and happiness at work.

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Kyle Patterson

Kyle Patterson

Adjunct Instructor
Faculty Member Division of Communication & Creative Media 
Game Art Major 
Game Business & Publishing Major 
Game Design Major 
Game Production Management Major 
Game Programming Major 
Game Sound Design Major 
Pronouns He/Him/His
Education Champlain College, Bachelor of Science
Areas of Expertise
  • Game Production
  • Project Management
Connect Ê¢¾©ÆåÅÆ LinkedIn
Contact Remote

Biography

Kyle graduated from Champlain College in 2016 with a degree in Game Production Management and has worked at various game and tech companies such as Zynga, Warner Bros Games, Disney Interactive, Jam City, and Snapchat. He is a part time adjunct professor at Champlain focused on supporting the Game Studio.

Recommended Reading, Listening & Viewing

  • Agile Game Development with Scrum by Clinton Keith
  • Horus Rising -1 – The Horus Heresy by Dan Abnett
  • Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier
  • View this Person's Detail Page 
Dana Steinhoff

Dana Steinhoff

Program Director
Faculty Member Creative Media Major 
Division of Communication & Creative Media 
Game Business & Publishing Major 
Game Production Management Major 
Stiller School of Business 
Pronouns She/Her/Hers
Areas of Expertise
  • Agile project management with scrum
  • Startup formation and operations
  • Small group communications
Connect Ê¢¾©ÆåÅÆ LinkedIn
Contact S.D. Ireland Global Center 213B
Email Me

Biography

Dana Steinhoff is Program Director of Game Business and Publishing, and Game Production Management in the Game Studio at Champlain College. She holds an MFA in Emergent Media from Champlain. Her specialization is in teaching interdisciplinary teams to create interactive digital products while learning about leadership, interactive design, team dynamics, and agile project management methodology.

Steinhoff co-founded and served as the Executive Director of Rad Magpie, a Vermont-based non-profit organization that is doing its part to dismantle the patriarchy and white supremacy in video games by radically empowering underrepresented voices through video game development. Previously, she managed the Exquisite Corpse Company, an avant-garde immersive theater company in NYC.

Steinhoff enjoys renovating her Winooski home and acting, most recently with Vermont Stage. You may be able to catch her performing in her cover band Dana and the Dads (limited engagements).

Distinctions & Awards

Academic Innovation Award 2023, Champlain College: For work completed on Re/Imagining Science DEIBJ Committee

Publications & Abstracts

My reflection on the evolution of Rad Magpie, the nonprofit organization I cofounded to support marginalized video game developers.

Curriculum Vitae

READ MY CV

Favorite Quote

“Life shrinks or expands in proportion to one’s courage.”

¡ªAna?s Nin

Recommended Reading

Want to get a heads up on how we build games at Champlain? Read Clinton Keith’s: “Agile Game Development: Build, Play, Repeat”

Jonathan Haidt’s “The Righteous Mind: Why Good People Are Divided by Politics and Religion” is a must-read right now to better understand the massive political divide in this country.

Office Hours

Ê¢¾©ÆåÅÆ up for an appointment

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Peter Wehr

Peter Wehr

Visiting Professor
Faculty Member Division of Communication & Creative Media 
Game Art Major 
Game Business & Publishing Major 
Game Design Major 
Game Production Management Major 
Game Programming Major 
Game Sound Design Major 
Stiller School of Business 
Pronouns He/Him/His
Education Michigan State University, Master of Arts; Lawrence University, Bachelor of Arts
Areas of Expertise
  • Game Production
  • The history of electronic game development.
Contact 244 CCM

Biography

Peter Wehr has been an Adjunct and Instructor at Champlain College since 2011 teaching Game History and Game Production. Working mostly with first and second-year students, Wehr works very closely with student game production teams teaching them to function effectively to implement their game concepts.

Wehr has worked in academia and the entertainment industry for over four decades specializing in project management and developing infrastructure for new technologies for museums, games, film, television, CR-ROM, DVD, kiosks, and the web. Wehr has been fortunate to work with a variety of industry leaders such as the Smithsonian, HBO, PBS, the Rolling Stones, Sony, CBS, Pepsi, and Dilbert. While working in NYC in the independent television and film postproduction industry, Wehr created a reputation for taking on untraditional and unusual media projects. As one coworker pointed out to him “Whenever you are in a launch meeting, I know it is going to be an interesting ride.”

In his spare time, Wehr plays and coaches soccer, hikes, kayaks, Nordic skis, and snowboards, dabbles with Arduino and Raspberry Pi, reads history, and listens to a wide variety of music.

Curriculum Vitae

READ MY CV

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